Uses of Interface
com.xebisco.yield.Behavior
Packages that use Behavior
Package
Description
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Uses of Behavior in com.xebisco.yield
Classes in com.xebisco.yield that implement BehaviorModifier and TypeClassDescriptionclassProvides an abstract implementation of theBehaviorinterface, tracking the number of frames since its activation and defining the lifecycle of a behavior.classAbstract class representing a renderable component in the application.final classThe AnimationPlayer class is a component behavior that handles the playing of animations by updating the texture rectangle with the current frame.classThis class represents the main application.classThe AudioPlayer class is a component behavior that allows for playing, pausing, and manipulating audio clips in a Yield application.classThe BlankScene class is a custom scene for an application.classAbstract class representing a behavior that can be attached to anEntity2D.classThis class represents an empty renderable object.final classRepresents a 2D entity within a game or application.classThis is a class that represents a container forEntity2Ds, allowing for instantiation and removal of entities.classRectangleMeshclass extendsAbstractRenderableand represents a rectangle mesh object.classTheSceneclass represents a scene in a 2D environment.classAn abstract class representing a system.classTextMeshclass extendsAbstractRenderableand represents a text mesh object. -
Uses of Behavior in com.xebisco.yield.physics
Classes in com.xebisco.yield.physics that implement Behavior -
Uses of Behavior in com.xebisco.yield.physics.colliders
Classes in com.xebisco.yield.physics.colliders that implement BehaviorModifier and TypeClassDescriptionclassclassclassclass -
Uses of Behavior in com.xebisco.yield.physics.joints
Classes in com.xebisco.yield.physics.joints that implement Behavior -
Uses of Behavior in com.xebisco.yield.texture
Classes in com.xebisco.yield.texture that implement BehaviorModifier and TypeClassDescriptionclassA subclass ofRectangleMeshthat adds the ability to apply a texture to the mesh.