Uses of Package
com.xebisco.yield
Packages that use com.xebisco.yield
Package
Description
-
Classes in com.xebisco.yield used by com.xebisco.yieldClassDescriptionProvides an abstract implementation of the
Behaviorinterface, tracking the number of frames since its activation and defining the lifecycle of a behavior.Abstract class representing a renderable component in the application.This abstract class represents a texture in the application.Represents an animation made up of multiple frames.The AnimationPlayer class is a component behavior that handles the playing of animations by updating the texture rectangle with the current frame.This class represents the main application.The AudioPlayer class is a component behavior that allows for playing, pausing, and manipulating audio clips in a Yield application.Represents an input axis with two keys for positive and negative directions.This interface represents a behavior that can be started and updated over time.This class represents a color withRGBorARGBformat.This enumeration is used to specify the format of the color value when creating a new `Color` object.Abstract class representing a behavior that can be attached to anEntity2D.Represents a creation of a component with a specific behavior and modifier.A functional interface that represents a modifier for a component's behavior.Represents the timing context for an application, encapsulating time-related properties such as delta time, timescale, and target sleep time.Represents a 2D entity within a game or application.This is a class that represents a container forEntity2Ds, allowing for instantiation and removal of entities.The Entity2DPrefab class is a blueprint for creating 2D entities with components, children, and tags.This interface represents a starter for an entity of typeEntity2D.This class represents a file input with its path and format.Enumeration for keyboard keys.Enumeration for mouse buttons.Enum representing different object anchors for entities.TheReturnIOManagerinterface provides a method to get theFileIOManager.TheReturnTextureManagerinterface provides a method to get theTextureManager.PlatformInitis a class that represents the platform initialization settings.RectangleMeshclass extendsAbstractRenderableand represents a rectangle mesh object.Represents an object that can be rendered by aRenderer.TheSceneclass represents a scene in a 2D environment.An abstract class representing a system.TextMeshclass extendsAbstractRenderableand represents a text mesh object.A class representing the transformation of a 2D object.Represents a 2D vector, points and sizes. -
Classes in com.xebisco.yield used by com.xebisco.yield.font
-
Classes in com.xebisco.yield used by com.xebisco.yield.managerClassDescriptionThis abstract class represents a texture in the application.This class represents the main application.The AudioPlayer class is a component behavior that allows for playing, pausing, and manipulating audio clips in a Yield application.This class represents a color with
RGBorARGBformat.This class represents a context that runs a specified behavior at a specified frame-rate.Represents the timing context for an application, encapsulating time-related properties such as delta time, timescale, and target sleep time.Enumeration for keyboard keys.Enumeration for mouse buttons.PlatformInitis a class that represents the platform initialization settings.A class representing the transformation of a 2D object.Represents a 2D vector, points and sizes. -
Classes in com.xebisco.yield used by com.xebisco.yield.physicsClassDescriptionProvides an abstract implementation of the
Behaviorinterface, tracking the number of frames since its activation and defining the lifecycle of a behavior.This interface represents a behavior that can be started and updated over time.Abstract class representing a behavior that can be attached to anEntity2D.Represents the timing context for an application, encapsulating time-related properties such as delta time, timescale, and target sleep time.Represents an object that can be rendered by aRenderer.An abstract class representing a system.Represents a 2D vector, points and sizes. -
Classes in com.xebisco.yield used by com.xebisco.yield.physics.collidersClassDescriptionProvides an abstract implementation of the
Behaviorinterface, tracking the number of frames since its activation and defining the lifecycle of a behavior.This interface represents a behavior that can be started and updated over time.Abstract class representing a behavior that can be attached to anEntity2D.Represents an object that can be rendered by aRenderer.Represents a 2D vector, points and sizes. -
Classes in com.xebisco.yield used by com.xebisco.yield.physics.jointsClassDescriptionProvides an abstract implementation of the
Behaviorinterface, tracking the number of frames since its activation and defining the lifecycle of a behavior.This interface represents a behavior that can be started and updated over time.Abstract class representing a behavior that can be attached to anEntity2D.Represents an object that can be rendered by aRenderer. -
Classes in com.xebisco.yield used by com.xebisco.yield.renderingClassDescriptionThis class represents a color with
RGBorARGBformat.A class representing the transformation of a 2D object.Represents a 2D vector, points and sizes. -
Classes in com.xebisco.yield used by com.xebisco.yield.textureClassDescriptionProvides an abstract implementation of the
Behaviorinterface, tracking the number of frames since its activation and defining the lifecycle of a behavior.Abstract class representing a renderable component in the application.This abstract class represents a texture in the application.This interface represents a behavior that can be started and updated over time.Abstract class representing a behavior that can be attached to anEntity2D.This class represents a file input with its path and format.RectangleMeshclass extendsAbstractRenderableand represents a rectangle mesh object.Represents an object that can be rendered by aRenderer.Represents a 2D vector, points and sizes.